
How to setup SQLite database with EF Core and Godot
EF Core is a popular high level object relational mapper (ORM) which can have various databases at the backend. As a database noobie, I recently had a bit of a…


EF Core is a popular high level object relational mapper (ORM) which can have various databases at the backend. As a database noobie, I recently had a bit of a…

In Godot if you have a bullet parented to your player, obviously the bullets will move when the player moves. So you need a node outside of your player hierarchy…

Godot mouse input handling is a source of lot of confusion. The basic idea is that Mouse Filter set to Ignore ignores the element. Stop processes the received event and…

Godot is a powerful and versatile game engine that supports two scripting languages: GDScript and C#. Both languages have their own advantages and disadvantages, so it’s important to choose the…

Clicks for Node2D based nodes can easily be detected by using CollisionObject2D‘s input_event signal. To capture the mouse clicks we can add an Area2D node and a CollisionShape2D or CollisionPolygon2D…

Installation from Github These instructions will explain how to get GodotXUnit integrated to your project and working with Rider. [XunitTestCaseDiscoverer("GodotXUnitApi.Internal.GodotFactDiscoverer", "GodotXUnitApi")] And replace the GodotXUnitApi with your project’s assembly name,…