Godot Control node mouse input handling order
Godot mouse input handling is a source of lot of confusion. The basic idea is that Mouse Filter set to Ignore ignores the element. Stop processes the received event and…
Godot mouse input handling is a source of lot of confusion. The basic idea is that Mouse Filter set to Ignore ignores the element. Stop processes the received event and…
Clicks for Node2D based nodes can easily be detected by using CollisionObject2D‘s input_event signal. To capture the mouse clicks we can add an Area2D node and a CollisionShape2D or CollisionPolygon2D…